![]() ![]() ![]() But that’s not to say there aren’t situations where a build order doesn’t hard counter certain builds. It’s the decisions you make in-game that dictate the outcome, mixed with a bit of luck. Generally speaking, build orders only last for 1-2 minutes as Zero Hour isn’t a game about hard countering opponents with build orders. from the very time of units coming out of their production building for example, sending your 2nd China Dozer out of the Command Center to build the Supply Center will inherently mean you will get War Factory units out quicker compared to building a Barracks with the 2nd Dozer and slowing down the cash collection. This influences when things can be made i.e. If you choose to go “no eco”, stick to a “no eco” build and don’t try some half-baked cross in-between build. Zero Hour only has small number of builds as it’s not a very expansive game with its tech tree. This is the order in which you build your structures and units which is reflected by your approach to the game. In these scenarios you would need to make sure you are on point with every aspect of Strategy, Micro and Macro in order to be able to win in these conditions, and usually it’s the better opponent who wins or the game is decided on one bad engagement. Interestingly enough these types of games lead to Hall of Fame games and genuinely are more entertaining to play and watch. As we just discussed some of the philosophical approaches, that doesn’t mean to say that you can’t match an opponent’s style, i.e. You can afford to throw away units and take less favourable trades as your eco is stronger. This will power you up not only to build units, but in the tech tree as well. Finally, playing Greedy when your opponent is playing Defensive allows you to abuse their defensive stance by expanding and getting more economy, as they will be waiting for your attacks. A good example of this would be like how GLA sometimes does Technical spam vs USA, where the USA slowly builds up their Humvee count and getting veterancy for it. Whilst they are replacing their lost units, you can expand and take control of the game. If someone is being Aggressive, it’s good to be Defensive! Not only will they be losing units, but you have defender’s advantage by producing units closer to the battle, allowing you to get to the point of having more units than your opponent. Developing a powerful push to break them down and expand as you continue to push with more units will put you in a good spot to win. Why? Because the Greedy player has invested in expanding their economy, thus having little-to-no units to defend themselves against incoming attacks. Being Aggressive is being on the front foot and making things happen by being the aggressor! This would be a more appropriate way of playing against someone who is Greedy.
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